NBA Live Mobile Hidden Stats Explained
Jul 29 ,2017
Source: Mmoah
In NBA LIVE MOBILE, there are lots of hidden stats and some players don't understand what this means, through the collation and a few official explanation, here is the whole list and the meaning of each and every one.
AGL - Agility
Determines a player's overall agility.
CLT - Clutch
Determines a player's ability to perform under pressure and hit game winning shots.
CND - Conditioning
Determines a player's fitness level.
COE - Close Out Effectiveness
Determines how effective a player is at closing out offensive players.
CTS - Contested Shots
Determines a player's ability to make a contested shot
CTV - Court Vision
Determines how well a player sees the court. Players with higher ratings will be able to make better passes and find gaps in the defense.
DBE - Defensive Box Out Effectiveness
Determines a player's use of boxing out when going for defensive rebounds. Higher rated players will box out more often and more effectively.
DBS - Dribble Speed
Determines a player's dribbling speed. Better ball handlers have higher ratings and take quicker dribbles which are more difficult to knock loose for steals.
DDF - Drawing Defensive Foul
Determines how skillful a participant is at drawing a defensive foul. Higher rated players will have the ability to draw more fouls while lower ranked players can get fewer calls.
DKR - Dunk Rating
Determines a player's ability to make dunks.
DLF - Dunk vs Layup Frequency
Determines whether a participant is more likely to attempt a dunk or layup. The higher the rating, the more likely a participant is to dip while a very low rating will lead to more layups.
DOF - Drawing Offensive Foul
Determines a player's ability to draw costs. Higher rated gamers will have the ability to draw more charges while lower rated players will neglect to get the phone or be called for blocking fouls more often.
DPF - Defensive Post Footwork
Determines whether a player has good defensive footwork in this post. Higher rated gamers are less likely to be left handed by players posting up and so are more adept at remaining basket and their man.
DPS - Defensive Post Strength
Determines a participant's strength when defending from the post. Higher rated gamers are not as likely to be pushed by offensive players posting up.
DRQ - Defensive Rebounding IQ
Determines how intelligent a player is when heading for defensive rebounds. Higher ratings mean greater intelligence, which then means a participant is more likely to be successful in boxing outside offensive players to get a defensive rebound.
DRS - Defensive Rebounding Strength
Determines a player's ability to outmuscle other players when going for defensive rebounds. Higher rated players are more successful on the defensive boards.
DSE - Defensive Sink or Swim Effectiveness
Determines a player's likelihood of succeeding defensively in high-pressure situations. Higher rated players are ultimately more dependable.
DTA - Double Team Ability
Determines a player's ability to successfully double staff a competition with one of the teammates. Players with higher ratings will be better at forcing ball handlers to pick up their dribble and knocking the ball loose when they help double team a participant.
DTC - Double Team Composure
Determines how greatly a player is influenced by a double group. Higher ratings will permit a participant to remain calm and maintain better control of the ball when the double team comes, while lower rated players will be simpler to shut down with a double team.
DVG - Dribble Off vs Go Away from Pick
Determines how likely a player is to use a screen when handling the ball. The higher the rating, the more likely a player is to use a screen as opposed to dribbling away from the screen.
FBA - Fast Break Anticipation
Determines how intelligent a player is when it comes to anticipating a fast break and then getting out on the break.
FMT - Foul Mistakes
Determines the likelihood of a player committing a bad foul.
FSS - First Step
Determines how quick a player's "first step" is. The higher the rating, the better the player is at exploding past defenders.
FTA - Free Throw Ability
Determines a player's ability to make free throws. The higher the rating, the larger the margin for error.
FTS - Fight Through Screen
Determines how effective a player is at fighting through screens to stay with their man.
GTG - Go-To-Guy
Determines how often a team will look for a player on offense. Higher rated players will attempt more shots.
HDF - Help Defense
Determines a player's ability to help off their designated defensive assignment. The higher the rating the more successful a player will be when providing help defense.
HES - Hedging the Screen
Determines an off ball defender's ability to impede the ball handler as they use an offensive screen.
HIP - Hands in Post
Determines whether a player has "good hands" in post up situations. Higher ratings result in fewer fumbled passes and fewer strips by the defense.
HOP - Hands on Perimeter
Determines how well a player can protect the ball and receive passes while playing on the perimeter.
HSE - Help Side Effectiveness
Determines a player's ability to rotate defensively to close gaps and block shots.
HST - Hustle
Determines a player's ability to do the dirty work, going for loose balls, getting back on defense and the like.
INT - Interception
Determines a player's ability to intercept passes.
ISA - Inside Shooting Ability
Determines how good a player is at knocking down shots in the paint when they take them.
ISL - Inside Shooting Likelihood
Determines the likelihood that a player will try a shot in the paint. High ratings are going to result in the player carrying more shots inside, a lower rating will lead to a player carrying more shots from the margin.
LDA - Layup Dunk Aggressiveness
Determines how sharply a player will strike the basket when attempting a dunk or layup. The more competitive a player is, the more often they will attempt dunks and layups when seeking to finish around the basket.
LIT - Layup in Traffic
Determines the player's ability to make layups in traffic (i.e. when there are a lot of defenders in the paint).
MSA - Midrange Shooting Ability
Determines a player's ability to knock down midrange shots when they take them.
MSL - Midrange Shooting Likelihood
Determines the likelihood of a player attempting midrange shots. Higher ratings will result in a player taking more midrange jump shots.
MTT - Mental Toughness
Determines a player's composure on the court. Higher rated players are less likely to be rattled or respond poorly to high-pressure situations.
OBE - Offensive Box Out Effectiveness
Determines a player's use of boxing out when going for offensive rebounds. Higher rated players will box out more often and more effectively.
OEF - On Ball Effectiveness
Determines a player's ability to effectively defend the player with the ball. Higher rated players are more difficult to shake and beat off the dribble.
OPF - Offensive Post Footwork
Determines whether or not a player has good footwork when posting up on offense. Higher ratings result in players having better footwork, making them more effective with the ball down low.
ORQ - Offensive Rebounding IQ
Determines how intelligent a player is when going for offensive rebounds. Higher ratings mean greater intelligence, which in turn means a player is more likely to succeed in battling defenders for an offensive rebound.
ORS - Offensive Rebounding Strength
Determines a player's ability to out-muscle opponents for offensive rebounds. Players with higher ratings are more effective on the offensive glass.
OSE - Offensive Sink or Swim Effectiveness
Determines a player's likelihood of succeeding offensively in high-pressure situations. Higher rated players are ultimately more dependable.
OSL - Outside Shooting Likelihood
Determines the likelihood of a player attempting outside shots. Higher ratings identify a perimeter player while players with a poor outside game will have lower ratings.
PEF - Penetration Effectiveness
Determines how effective a player is at getting into the lane.
PSA - Pass Accuracy
Determines the accuracy of a player's passes. Higher rated players will throw better passes that are less likely to be intercepted.
PST - Post Strength
Determines a player's strength when posting up. Players with higher ratings are less likely to get pushed around when posting up.
PTS - Post Savvy
Determines a player's savvy/creativity/intelligence when posting up. Higher rated players are more effective in the post when it comes to outplaying the defense.
PVD - Pull Up vs Drive to Basket
Determines a player's likelihood to pull up or drive to the basket when in the vicinity of the ring. The higher the rating, the more likely a player is to pull up while a low rating will result in more drives to the basket.
QKN - Quickness
Determines a player's lateral quickness and the speed at which they can change direction.
SBL - Shot Block
Determines a player's ability to block shots.
SMT - Shooters Mentality
Determines how much a player is inclined to attempt shots. Higher ratings identify a player looking for their own shot while a lower rated player will be less inclined to take a lot of attempts.
SSK - Shot Streak
Determines a player's ability to remain hot and continue making shots.
STA - Shot Alter
Determines a player's ability to alter shots by getting a hand in the shooter's face.
STK - Streak
Determines a player's ability to get hot and start a shot streak.
STL - Steal
Determines a player's ability to knock the ball loose from a ball handler and complete a steal.
STR - Strength
Determines a player's strength. Stronger players can back down defenders more easily and won't get pushed around as much.
STS - Setting Screens
Determines how effective a player is at setting screens for teammates.
STT - Shooting Touch
Determines how well a player can shoot. Higher rated players have a more dependable jump shot while lower rated players are not as dependable.
SWC - Scoring with Contact
Determines how adept a player is at finishing after drawing contact. Higher ratings mean the player is better at completing the shot after taking a bump.
TEN - Tenacity
Determines how tenacious a participant is defensively. Higher rated gamers will play defense with greater focus and aggressiveness while lower rated players will not be as effective and more disinterested defenders.
TTE - Triple Threat Effectiveness
Determines how effective a player is out of the triple threat position.
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