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News Tag: Path of exile 3 24

You'll Love These Top Three Melee Builds In Path Of Exile 3.24

Jun 06 ,2024

In Path of Exile, you use different skill games to adapt your character to a specific play style. The skill game basically decides whether you run away from the monster or not. Close-range builds are commonly called melee builds. Melee combat excels in fast-paced combat and uses weapons such as swords, spears, maces, and knives.

For example, Path of Exile's melee builds include Lightning Strike, Whirlwind, Rand, and Blink Strike. These skills bring you closer to the monster, making you more vulnerable. In hardcore leagues, the term “tank melee” build is often used. The tanking part is pretty self-explanatory, since these abilities are relatively close to the monster. The consensus is that such a build requires more situational awareness and reaction time to be successful.

You'll Love These Top Three Melee Builds In Path Of Exile 3.24

Today we're going to cover the three best melee builds, which will make it easier for you to fight and pick up POE Currency, which drops from monsters.

Night Flicker Strike Raider

In third place is Night Flicker Strike Raider, which belongs to Ranger class. It is not only fast but also allows you to have everything easily and easily achieve more than 10 million DPS. It is also very tanky, so it has both super fast damage and extremely high survivability.

But before introducing it, I need to mention its only disadvantage, which is that it is a bit spending too much. You need three mandatory rare items to build this build, and these items have high prices. The first item is Farrul's Fur Body Armor, which allows you to have full frenzy charges continuously.

Next, you need a Yoke of suffering amulet, which increases all the elemental damage we hit and achieves the purpose of deterring the enemy. Finally, we need a Perseverance spell that can convert stiness into damage, which can accumulate the damage by a minimum of 1% for every 200 armor and evasion.

For clear speed, I give this build a full score of 10. It takes out guards in 2 seconds. Although this damage will decrease on pinnacle boss as your rage becomes harder to stack, its ability should not be underestimated. For survivability, I can only give it a 9. Although it has nearly 100,000 effective HP in this version and can use high armor, high evasion spell to avoid some elemental damage, its health regeneration ability is very low, which makes you more vulnerable to poison.

Bonshatter

Next, let's introduce the second one, Boneshatter, which belongs to Marauder class. Because he is not only fast but also strong, players also affectionately call him tanky boy. This build is very suitable for those melee enthusiasts, because Boneshatter will hit the enemy fiercely, but it should be noted that when you hit the enemy, you will also be hurt.

So before building, you should collect enough armors to stack your own defense. In this way, when you are in the battle, you will not die before the boss.

One advantage of this build is that it has strong survivability. Some players will ask: “Don't you also get hurt when you hurt the boss? How can this be considered strong survivability?” Because there are many types of armor in this version, if you choose the appropriate armor and stack them together, you may not feel the rebounding damage. For this reason, some players may think that its speed and damage are not enough. It is still super fast and can kill the guardian in a few seconds.

After talking about the advantages, now let's talk about the disadvantages. The first one is that you need to pay attention to your accuracy. If you figure out that your armor is in the range of taking damage, you'll also get 40% more damage. As for the cost of this build, it's quite low. You only need about 60 Chaos Orbs to destroy the Endgame. If you want to go into the Yellow Map for comfort, I'd still recommend 120 Chaos Orbs.

For clear speed, I'd give it a 9. Bonshatter does a large pulse of damage when it stuns the enemy, so one bow can kill an entire group of monsters. Moreover, a high amount of attack speed can cause you to unintentionally jump to the other side of the map. That's the missing point.

For survivability, it's definitely a full 10! I'd even give it a 20! Nearly 200,000 armor and over 83% of all basic resistances are achieved in this build. All defenses combined can increase the character's effective HP to over 300,000.

Cyclone Of Tumult

Finally, let's introduce the first place in this guide - Cyclone of Tumult Slayer, which belongs to Duelist class. In last POE expansion, Transfigure Gems were introduced to replace Active Skill Gems.

This also makes Cyclones Skill get Cyclone of Tumult, which is wider and more powerful than before, but the disadvantage is also obvious that it is slower. But don't worry, you only need to use one mandatory unique item - Stamped boots. It can ensure that your movement speed is always 150% of the entire space, so this disadvantage is self-defeating.

Let's start with the advantages of this build from clear speed. Although the clear speed of this build is not as fast as the previous two, it allows you to defeat all enemies on the way while moving. This sounds really exciting! When this build is completed, you will easily achieve more than 15 million DPS, which is enough to defeat bosses in seconds.

For survivability, I give it a 9 point. Because of the high armor evasion spell suppression, this build achieves more than 100,000 effective HP. With the immense area of ​​effect bonus of Cyclone of Tumult, you don't even need to be very close to enemies in Endgame, which makes you more survivable.

Having said the pros, let's move on to its few cons. Although this build is very survivable, you still need to control your progress when you level up your character. Because this build is a super melee build, you will be very close to the enemy. This makes you die if you don't prepare the corresponding level before entering the high level.

Another suggestion for survivability is to use Stun Immunity as early as possible. In this build, you will get Stun Immunity for having closer jewels. In combat, if you always have a bad grasp of the timing of using it, you can use it as early as possible to select those evasion nodes.

Do these three melee builds make you want to enter the game and fight hard? I hope this guide can help you in your game journey, and I wish you a merry game!

Make Your Path Of Exile 3.24 More Fun With These 7 Builds

May 11 ,2024

Path Of Exile build provides the most player-satisfying way to improve and equip your character. Allowing players to not only thrive in PVP and PVE, but also create a playstyle that suits them. In my opinion, this is the best Path Of Exile build of 2024.

The gameplay Path Of Exile is similar to that of Diablo series. It has a total of seven basic professions and more Ascendancy professions (or sub-professions). Each profession has its own unique play style and there are many builds. Investing more POE 3.24 currency can make these builds more complete.

Make Your Path Of Exile 3.24 More Fun With These 7 Builds

Whether you want to be a Spellcaster, a Fighter, or something more nuanced like a Necromancer. There's a character to suit every style. Path to Exile's character development is very different from Diablo. This is reflected in the greater flexibility in Classes.

With that, we've chosen some of the classic and most well-known Path to Exile builds that players can use to create amazing playstyles. Furthermore, it can be used to create some more customized and experimental base builds that players may want to create.

Each of the builds listed below is easy to create and therefore can result in a character that deals a lot of damage in combat. We've also sorted them in order of strength, so you'll know in detail which character is optimal to use in Path Of Exile.

7. Oro’s Flicker Strike Raider

As a build that cannot do without weapons Oro’s Sacrifice and the skill Flicker Strike, the idea is to attack with the weapon to deal a lot of fire damage, then use Flicker Strike to teleport and attack repeatedly.

This build actually allows for vicious tank characters to bounce around the screen and bombard enemies with super-powerful abilities, however this ability should be slowly dragged along in a fixed mindset. But Flicker Strike unlocks the unlimited potential of Oro’s Sacrifice, and together they create a dangerous combination.

The amazing thing about this build is that it can be created from any Strength-based build, so choose Maunder and level it to achieve the idea of using a two-handed weapon.

6. Tectonic Slam Chieftain

There is a famous landmark in Path Of Exile, Tectonic Slam Chieftain. Although it ranks sixth on our list, it's still a physical powerhouse that deals massive and lethal AOE damage to enemies.

Start with a standard Strength class like Marauder, then focus on leveling skills like Tectonic Slam and Endurance Charges, with tank builds in mind. However, your bread and butter will be your two main skills. While this build is shocking at killing enemy mobs, the over-reliance on AOE damage makes fighting bosses very difficult.

Because Tectonic Slam and Endurance Charges are not designed to kill individual enemies. Therefore, be sure to have a backup plan that utilizes this setup.

5. Mage Skeleton Necromancer

Necromancer is a magic-based build, and its skills are mainly to resurrect dead corpses and manipulate them to carry out the instructions given by it. Not only can these macabre casters summon skeletons to attack enemies for them, but they can also cast buffs where enemies can't see them to boost their minions, and cast curses to attack enemies that get in their way.

To create a build, start with Witch class and focus entirely on summoning this ability, specifically Skeleton Mage ability. You need to have enough Mana to pull off the summons - but you have to accept the fact that you won't become more powerful if your minions die.

One thing you need to note is that this build has a long cast time, so it can be summoned before melee to compensate, or to take damage at the right time. Then you can sit back and watch your minions destroy your enemies.

4. Elemental Hit Slayer

As you can tell from the title, Elemental Hit Slayer is a build that uses elemental magic to attack opponents. You could just target a specific element if you wanted to, but you'd be in trouble when you encounter enemies that resist your elemental powers.

Therefore, we sincerely recommend that you use Witch as your initial class, and then spend your energy leveling Fire, Lightning, and Cold to gain a full range of skills. Fortunately, you can use all three of the above abilities by boosting the same magic attributes, but the Elemental Hit ability is definitely more powerful in this version.

If you use the above three elements, it will cause a large amount of elemental damage to the enemy irregularly. The amazing thing is that even if an enemy is resistant to one element, they are likely to be defeated by the other.

This ability can be focused on a specific element (such as Fire) through the use of items such as Unique Jewel. Those who prefer to play as traditional Wizards will enjoy this version best.

3. Impervious Herald Of Agony Juggernaut

If players prefer to play as a Crusader or Paladin-like, then Impervious Herald of Agony Juggernaut will be the best build for Path Of Exile. To create this build, first create a classic tank character, such as a Marauder or Duelist, and then seek out Herald of Agony skill gem.

A vital part of the entire build, this already hardy Juggernaut class will have its Mana augmented by Gems, and will be able to poison enemies and then summon an Agony Crawler to instantly turn them to dust.

This build can not only create a Templar-like character, but he can also continuously interfere with mobs and then kill them. Just remember to always keep your mana buffed, as gems can often become scarce.

Excellent bulids in Path of Exile 3.24

2. Lacerate Gladiator

A classic Dexterity build, Lacerate Gladiator mainly uses the tearing skill to greatly increase the possibility of bleeding damage. Likewise, you can use Blood and Sand, which stack damage with Rend and increase your attack output against enemies.

While a Dexterity class like Ranger is the best choice for the build, feel free to try other types of builds if you feel that the build would benefit from greater survivability in the heat of battle.

This version is also available for Marauder, but we sincerely recommend Duelist class as it maintains a good balance between tanking and roguish styles, allowing players to get the best of both worlds.

1. Detonate Dead Necromancer

Necromancer holds a unique place in Path of Exile3.24, and while there are two versions on this list, Detonate Dead Necromancer is the one that dominates.

Of course, like any Necro build, this build utilizes minions and watches them wreak havoc, but this time it's a little different, we're turning those minions into bombs to destroy the player's enemies.

First, create your classic Necromancer build, focusing on Volatile Dead and Detonate Dead skills. This will transform your minions into unstable spheres, and the corpses around them may suddenly explode. This build's ability can cause massive damage to any nearby enemies.

If players want a more diverse experience, you can use each skill individually. In some cases this may be more convenient. However, using both builds at the same time to clear enemies that appear on the map is a Path of Exile power trip, and this build is extremely powerful.

The above is a detailed introduction to the 7 best builds in Path of Exile, aiming to improve players’ gaming experience and enhance their desire to explore world.

Master This Efficient Approach For Strongbox Farming In Path Of Exile 3.24 SSF

Apr 22 ,2024

Hello, fellow exiles! Here's a SSF farming guide for strongboxes in the Path of Exile 3.24 Necropolis League. It revolves around a versatile Atlas tree that's both lucrative and not very challenging. While this approach demands some investment in scarabs, the returns are worthwhile.

Master This Efficient Approach For Strongbox Farming In Path Of Exile 3.24 SSF

While you may not completely self-sustain scarabs, this Atlas tree proves effective with a range of scarabs, not solely those geared towards strongboxes. Additionally, the Map Device offers 5 strongboxes for 7 Chaos Orbs, ensuring favorable returns in raw currency or divination items.

Overview

This approach is compatible with a variety of scarabs, including those designed for strongboxes, maps, shrines, and more. With this build, maps can typically be completed in just 4 to 5 minutes, making it a time-efficient option. Iit yields valuable rewards such as maps and currency, which are particularly beneficial in SSF. You don't necessarily need a top-tier build to execute this approach successfully.

However, it's important to note that strongboxes often drop numerous smaller stacks of loot, which can lead to a considerable amount of clicking. While adjusting the loot filter can mitigate this issue to some extent, even with a strict filter in place, there may still be a significant amount of clicking involved.

Atlas Tree Setup

Let's delve into the Atlas passive tree. I've opted to invest heavily in strongbox nodes because of their effectiveness. While the Twice Tempted as a strongbox node for 3 points is a bit debatable, considering the investment we're already making, it only translates to a minor difference of 10 or 11 strongboxes in your maps, which isn't substantial.

Tamper-Proof makes strongboxes rare and corrupted, resulting in more loot. The Secret Compartments cluster increases the chance of strongboxes being reopened by 16%. Investing in duplication nodes allows us to double the maps, currency, and divination cards obtained from strongboxes, which are particularly beneficial. Divination cards are crucial for sustainability and crafting currency.

Path Of Exile 3.24 Tamper-Proof

Regarding the rest of the Atlas, the choices may not come as a surprise if you've seen the other Atlas trees. we focused on the Rogue and monsters combo, including nodes like Ruckus, Exiled Will, Seance, and Unrelenting Torment. Despite strongboxes not respecting Atlas limitations, I've chosen scarab nodes, enabling them to drop any scarab.

While the monsters spawned from strongboxes adhere to these limitations, they still yield numerous scarabs. Capturing monsters in strongboxes and reopening them repeatedly can lead to incredibly advantageous scenarios.

Ambush Scarabs

Regarding scarabs, there are plenty of options available:

  • Regular Ambush Scarab: This adds 5 additional strongboxes, which are obviously beneficial.
  • Ambush Scarab Of Potency: It makes strongboxes more potent by increasing their explicit modifiers, such as an increased quantity of contained items.
  • Ambush Scarab Of Discernment: It provides rarer versions of strongboxes, including various unique strongboxes and more uncommon rare versions like the Diviner's Strongbox.
  • Ambush Scarab Of Hidden Compartments: It provides a 15% chance for strongboxes to be reopened, which is additive with to Atlas tree, resulting in 31% chance to re-open using this Scarab.
  • Ambush Scarab Of Containment: This scarab is rare and has been tested and proven to be valuable.

Tips And Tricks

First, if you don't have a build that can take an Ice Nova to the face or an explosion or Detonate Deads, run away after you open a strongbox.

Second, strongboxes capture native map monsters, which include the ones you put in Allflames. Make use of that, especially because you can reopen them and thus respawn many monsters with great loot.

Third, you can strategically open multiple strongboxes at once while keeping enough distance from them, killing the monsters of the previous strongbox you opened. Get some practice in, and you're zooming through these strongboxes in no time.

Fourth, remember that just the Ambush Map Device option already provides 5 strongboxes. On top of that, the map itself can spawn more strongboxes as extra content. As a result, this SSF approach is very versatile and works even without Ambush Scarabs.

Unveil The Mystery Of Uniques Dropped By New Tier 17 Bosses In Path Of Exile 3.24

Apr 03 ,2024

Tier 17 maps in Path of Exile 3.24 Necropolis League introduce new bosses and unique items for players to acquire. However, rather than introducing entirely new Uniques, these are revamped existing unique items extracted from the core drop pool, significantly enhanced, and reintroduced exclusively as drops from these bosses.

Unveil The Mystery Of Uniques Dropped By New Tier 17 Bosses In Path Of Exile 3.24

The Dark Seer Unique Sceptre

Let’s get to the first unique item - the Dark Seer Scepter. It’s getting a large buff. Because of this change, the Dark Seer Scepter will now have plus 2 to the level of all spell skill gems, and it now rolls between 1 and 2 mana and energy shield per level. Therefore, when you reach high levels, you will gain a lot of manas and the energy shield from it.

There has been a major change to the Malediction part of the item as well. Malediction is a good debuff. It makes monsters take 10% of increased damage and deal 10% reduced damage. The way Dark Seer worked is that there were 3 different types of the weapon: one that granted life and mana, one that granted life and energy shield, and one that granted mana and energy shield.

In terms of which boss the new Dark Seer will drop from, it will come from the Uber Lycia fight. Dark Seer was a Beyond League Unique, and with the Scourge replacing Beyond. It makes sense that this item drops from the Herald of the Scourge up. For a smoother Uber boss fight, obtaining POE Currency is crucial.

Manastorm Unique Shield

Next up is another unique item which is called the Manastorm. This Shield makes you sacrifice all of your mana whenever you cast a spell, and added maximum lightning damage is gained based on the amount of mana sacrificed. As part of this change, the percentage on this modifier went from 25% to 50%, so you now gain added maximum lightning damage equal to 50% of the mana sacrificed.

Path Of Exile 3.24 Manastorm Unique Shield

Be aware that this is added maximum damage, so you want a source of lucky lightning damage if possible. But that’s not the only change that they made to this item because they’re also adding 2 new stats and changing 2 old stats.

It will now have a roll range for 4 modifiers on the item: that’s maximum mana, mana regeneration rate, mana per enemy killed, and mana recovery from flasks, ranging from 1 to 100. The new Manastorm Shield will drop from the Uber Uhtred fight.

Wraithlord Unique Helmet

Let’s get on to the massively improved Wraithlord Helmet. This helmet now has 4 slots for the Ghastly Eye Jewel, so that’s going to be an extra 4 spectres. It also has plus 1 to 2 the level of all minion skill gems as well. This will be a good unique item starting choice for the Necropolis League. The new Wraithlord will drop from the Uber Catarina Abyssal Lich fight.

Malachai’s Mark Unique Gloves

Next, we have the improved Malachai’s Mark gloves. If you don’t know how these gloves work, they grant a buff every 6 seconds which rotates through Malachai's Endurance, Frenzy, and Power. In Path of Exile 3.24, the chance to gain charges will instead be changed from 20% chance from kills to 10% chance from hits.

Path Of Exile 3.24 Malachai’s Mark

You will need a decent hit rate, only 10% chance, and you’ll also be wanting to invest in some charge duration if you want to keep the charges up. If the other predictions for which the boss drops which unique are correct, that would leave these gloves being dropped by the final boss, the Uber Malachai.

Yoke Of Suffering Unique Amulet

Last comes to a unique amulet, the Yoke of Suffering. This amulet is getting a far simpler change in POE 3.24. The modifier, which makes enemies take increased damage for each different type of ailment that you’ve inflicted on them, will now have a roll range going from a fixed 5% increase damage taken to 5 to 10% increase damage taken.

This amulet can make enemies take increased damage is a powerful stat on a lot of builds, especially the type of builds that want to make use of this, because they often only have one other source of increased damage taken on enemies. This one will drop from the Uber Unbreakable boss fight.

What Is The New Mechanic Of Scorching Ray Skill In POE 3.24 Necropolis League?

Mar 27 ,2024

In the upcoming Path of Exile 3.24 Necropolis League, Scorching Ray stands out with its unique mechanic that enables multiple entities to inflict debuff together. So, today we will delve into the significance of this for the altered Scorching Ray.

About Scorching Ray

Scorching Ray is a channeled ability that deals fire damage over time, and it does this by applying stages of a debuff to enemies caught in the beam. Debuff stages are gained based on the cast interval, each debuff deals with its own damage and has its own duration.

What Is The New Mechanic Of Scorching Ray Skill In POE 3.24 Necropolis League?

But the duration only starts to expire when the enemy leaves the beam, with each debuff stage increasing the base damage by 60%, and if the enemy remains in the beam long enough to reach 8 debuff stages. Fire exposure is inflicted at a magnitude of minus 25% to fire resistance.

Ascendancy Choice

In terms of ascendancy choice, Hierophant will overcome this problem by reaching 6 maximum totems: one from Ancestral Bond, one from the ascendancy, one from a Shaper Shield, and 2 from Multiple Totem Support. This way, you’d have 3 cycles of totems, providing a larger window for each set of totems to apply their debuff. However, one of the biggest problems with Scorching Ray totems is map clear, as the totems’ AI often locks onto targets and there are some straggling mobs that are left unchecked.

The Chieftain’s Hinekora, Death's Fury notable may provide a much better map clear with his explosions, and Chieftain also has the upside of Ramako, Sun's Light, which makes the use of Temporal Chains easier as you don’t need to worry about flammability. Of course, having some POE Currency in hand can make your game smoother.

Scorching Ray Totems

Now Scorching Ray has another rather unique mechanic attached to it which allows beams from distinct entities to deal damage simultaneously, which is why Scorching Ray totems have been a thing in the past and this is an intended mechanic.

Path of Exile 3.24 Scorching Ray

In fact, since the Scorching Ray appeared in patch 2.4.2, fire resistance of the Scorching Ray is specified to be no more than minus 24%. Each Scorching Ray debuff on an enemy can have 8 stages. An entity can be affected by multiple Scorching Ray debuffs at a time from different beams. They’ll all apply their damage over time based on their individual stages, but the total fire resistance penalty from all the debuffs on a particular enemy cannot exceed minus 24%.

In the past, this mechanic has only really been relevant for the case of using Scorching Ray totems in a standard totem build setup, where you try to max out as many totems as possible. This makes sense because Scorching Ray deals the most damage when it gains all of its stages. If the totem has been long enough to gain 8 stages, it will deal the maximum damage that it’s capable of, which is a lot more than just the base one stage because it gains so much damage from extra stages.

Transfigured Version Of Scorching Ray

However, we now have a transfigured version of Scorching Ray in POE 3.24, that’s Scorching Ray of Immolation. This gem is significantly different in terms of the numbers from its original counterpart, but it shares the same mechanics Scorching Ray of Immolation has far more front-loaded damage relying a lot less on gaining stages to deal decent damage.

It also has double the base duration and doesn’t have the fire exposure at maximum stages by using this version of Scorching Ray you can scale the damage in a way that wasn’t possible with the original gem and this is by having totems inflict their beam debuff right before re-summoning them again to inflict new debuffs and so on.

Path of Exile 3.24 Scorching Ray of Immolation

So forth this way you can scale the duration of the debuff that lasts when an enemy leaves the beam and scale your totem placement speed to achieve a ramping damage over time, which is somewhat similar to poison in fact you even make use of Temporal Chains since Scorching Ray damage component is considered being a debuff which persists on the enemy and it is affected by Temporal Chains slower expiry mechanic.

Theory & Technology

So, let’s have some theoretical and technical discussion. I think to make use of this tech, you’re going to want to invest into duration because it’s increasing your maximum potential damage output. You’ll need a good balance between scaling damage normally through increases, more multipliers, and DoT multipliers, and scaling skill effect duration.

A single duration wheel on the passive tree combined with the more skill effect Duration Mastery will be good, along with Efficacy and Malevolence. This will bring the 3-second base duration up to around 6.2 seconds, and Temporal Chains then essentially act as a multiplier on top of that duration, which will bring the actual debuff duration to just over 8.2 seconds.

Re-summoning totems will despawn the oldest totems first, so having access to additional maximum totems is potentially a great thing to have in this build. Where you get the opportunity to spam your totems for maximum damage ramp in a boss fight, if you have a low maximum totem limit, depending on your totem placement speed, you may despawn the totem before they’ve applied their debuff.

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