Hi, gamers! Get ready as today I unveil the ultimate Plasma Orb runemaster build in Last Epoch 1.0, delivering the highest damage output. I’ll walk you through the best setup and the key nodes you should prioritize. Furthermore, I’ll detail the most potent gear, blessings, idols, skill rotations, and more. It's time to delve deeper into this.
Moving over to the build, and it’s called Plasma Orb runemaster. This build will blitz onto the battlefield, building fire and lightning. Because of the Runic Invocation, we will create Plasma Orbs that will hit all our enemies with lightning and do insane amounts of damage.
Skills
Let’s move on to the skills of this build. We will select the Flame Ward, Static Orb, Flame Rush, Runic Invocation, and Runebolt:
Flame Ward: This skill will give us a burst of 400 Ward, and then for the next 3 seconds, the enemy hits will deal 30% less damage. Because we will use the Astonish passive, this will make the skill automatically proc when you are stunned. So, we don’t have to put the Flame Ward on our actual action bar. So, we will use the Lightning Blast instead. By doing this, we will get 2 skills that we can use from one skill bar.
Static Orb: This will cast an orb that deals with lightning damage and pulls enemies that it hits towards it. In this setup, Static Orb serves as a support ability. So, we will use it to generate the cold runes for the Reowyn’s Frostguard. Static Orb passive will ensure that this lightning is always up 24/7. To make the setup work, make sure that you copy these exact allocated points.
Flame Rush: This skill will make your character turn into a ball of flame and launch yourself in the targeted direction. Flame Rush is our movement skill, and our setup will let the Flame Rush also cast a Static Orb when used. You will also gain Ward on use thanks to the Lunar Protection and a powerful damage reduction buff, which will be enhanced by the runic eclipse and Celestial Guidance nodes.
Runic Invocation: This is our main damage ability, and we will have to combine fire, lightning, and fire again, which is known as the F-L-F Runic, before casting the Runic Invocation.
So then we could cast the Plasma Orb. Plasma Orb is a secondary action of the skill that orbits around you and deals massive AOE damage to the enemies that it hits. Because we have selected the Copied Scrolls node, so once in a while, we will get to invoke twice as many Plasma Orbs as normal, thus doubling our damage output.
Runebolt: This is an ability that will fire piercing projectiles. The first part of the skill is fire, then the second part is lightning, and then the last one is cold. Runebolt’s major function in our setup is to enhance your Plasma Orbs and generate mana. Thanks to the Arcane Restoration node, it will guarantee that it only creates fire runes by grabbing the Searing Dart and Blazing Flare nodes.
Passive Skills
Next up, we have the passives, and they will provide powerful effects that dictate the play style of a class and its masteries. Remember that you can allocate passives in the first half of all the masteries, regardless of the one you choose.
For this build, we will mainly focus on intelligence, cast speed, and spell Critical Strike Chance. For the Spellblade, we don’t use anything. I recommend for you to fully complete the campaign so you could collect the remaining passive points.
Gear
Next, let’s turn to the gear. Of course, you can also use your Last Epoch Gold to get other items. For the endgame gear of this build, I recommend getting the following:
- Amulet: Omnis
- Wand: Shade’s Mad Alchemist’s Ladle
- Armour: Fundamental Criterion of Fortification
- Off-Hand Catalyst: Imbued Sealed Crystal Skull of Warding
- Ring: Scholar’s Sealed Opal Ring of Deflection
- Ring:Scholar’s Sealed Opal Ring of Life
- Belt: Cleansing Sealed Spidersilk Sash of the OX
- Gloves: Scholar’s Sealed Eternal Gauntlets of Acid
- Boots: Mercurial Morningfrost of the Giant
- Relics: Dexterous Twisted Heart of Unkeiros
Our main stat goal with this build is to cap resistance, get 100% reduced bonus damage taken from crits, get 100 plus intelligence, 500% plus Ward retention from 30 to 40% plus armor, 200% cast speed, 100% Critical Strike Chance, 500% increased damage, 2,000 plus health, and from 30 to 60% plus movement speed. But you will only achieve these stats by upgrading your setup to Tier 20 with Exalted items.
Blessings
When you complete a timeline in the Monolith of Fate, you have the opportunity to pick one blessing from a diverse selection of randomized blessings. Their benefits are permanent and persistent even outside of the Monolith of Fate.
Empowered blessings are a fundamental part of all builds in Last Epoch, so getting the correct one is a big deal. For the runemaster build’s blessings, we want to farm:
- Grand Sight of the Outcasts
- Grand Arrogance of Argentus
- Grand Hanger of the Void
- Grand Cruelty of Formosus
- Grand Light of the Moon
- Grand Hope of the Beginning
- Grand Resolve of Humanity
- Grand Memory of Masters
- Grand Resolve of Grael
- Grand Body of Obsidian
Idols
Finally, we have the idols. Idols will grant your character bonuses when equipped in the dedicated Idol Container. I strongly recommend you to unlock all the slots of your Idol Container as soon as possible, and you can do that by completing the campaign and some of its side quests.
As for our endgame setup, I recommend finding 4 Large Arcane Idols with the increased cast speed while you have Lightning Aegis and then the Elemental Resistance prefix. Then get 2 more Adorn Arcane Idols with the Ward Retention or Health on Kill prefixes.
Rotation
The Plasma Orb runemaster attacks enemies from close to long range, ensuring that all the skills at his disposal can hit the target from any distance. Before even attacking enemies, we need to combine the CFC by casting Static Orb, Runebolt, and then again, the Static Orb.
After this, cast the Reowyn’s Frostguard with the Runic Invocation. Then, we cast the Plasma Orb 2 times by repeating combining F-L-F Runics with the Runebolt, Lightning Blast, and Runebolt again, and then casting Runic Invocation. Engage your enemies with the assistance of the Plasma Orbs orbiting around you.
We only attack enemies by using the Flame Rush to move around the map and use the Static Orb, which will provide you with multiple buffs. Then, we cast more Plasma Orbs between Flame Rush and ensure that all the things orbiting you don’t go down.