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Practical Methods To Corner Kicks In EA FC 24 Across Various Scenarios

Practical Methods To Corner Kicks In EA FC 24 Across Various Scenarios

Welcome to a new tutorial for EA FC 24 players, and this time is about the corner kicks! I will provide with you 5 ways to score your corners. You can learn how to approach them in different ways and how we need to do it like a pro. I’ve got you covered with 5 ways to score from a corner kick. So let’s get right into it.

Practical Methods To Corner Kicks In EA FC 24 Across Various Scenarios

Players & Playstyles

Firstly, you need to pick a player who has the Aerial Playstyle Plus to head the ball. For example, players like Holland, Lukon, Zurlo that are all suitable for corner kicks. And if possible, if you’ve got 2 in a team, you want to take with players with Dead Ball Playstyle Plus. But the Dead Ball Playstyle can also help in the accuracy of the corner. Boosting the abilities of your corner players in EA FC 24 is crucial, and you can achieve this by investing in EA FC 24 Coins.

Direct Corner

The first situation involves using a player, ideally right-footed on the right side or left-footed on the left side. The principle remains consistent. We direct the kick all the way to the right with about 3 and a half bars of power, almost reaching maximum power, but not quite. If your opponent's Goalkeeper remains stationary, you're practically guaranteed a goal. Aiming manually isn't too challenging from a 5-yard starting position.

In another case, we utilize a right-footed player on the left or a left-footed player on the right. Similar to the previous method, our opponent does not move their Goalkeeper. Therefore, we aim the corner kick around the penalty spot, employing nearly the same power as before. This prevents the ball from reaching the back post entirely. With the advantage of an Aerial Plus, the designated player secures a win header.

Now, in the final situation. We aim to target the second post, utilizing a right-footed player on the left and a left-footed player on the right. This time, by positioning the right stick all the way down to the right, we generate an inside curve for the ball.

Next, we direct the ball slightly further, aiming between the penalty spot and the 20-yard box. It's crucial to apply considerable power once again, nearly reaching full power. Initiating the run towards the first post, and then swiftly transition towards the far post, the second post, positioning ourselves for a potential header.

EA FC 24 Corner Kicks

Short Variant

Now, let’s discuss the short variant of corner kicks. It’s essential to designate a player for short. You can do this even before the corner kick animation by repeatedly pressing R1. Alternatively, you can call the player with R1 after initiating the corner kick.

Now comes the tricky part: utilizing Player Lock. This mechanic requires precision and practice, making it a more advanced corner strategy. To engage Player Lock, simultaneously press L3 and R3, then use the right stick to select the desired player.

In this case, we aim for the player positioned at the back post. We then attempt to make a run towards the back post and press square to deliver a cross to him. Ideally, this maneuver results in a free header at the back post. While having a player proficient in the aerial duels is advantageous, this tactic can be executed with any player on the team.

Strategic Deception

In more intricate scenarios, opponents tend to adjust their Goalkeeper positioning, nullifying the effectiveness of the initial 2 methods. We will deliver the corner kick, presumably endowed with strong Dead Ball skills, although this is unverified. The setup involves a right-footed player on the left side and a left-footed player on the right side.

Noticing the Goalkeeper movement, we face a decision: target the second post or the first post. Opting for the latter, we employ a Strategic Deception. Initially, feigning a run towards the second post confuses the opponent, complicating their marking. Then, swiftly altering course, we advance towards the first post.

The corner kick is directed around the penalty spot, akin to the initial variant, subject to the player's technique. Experimentation is key to determining the optimal power level for your corner kick taker. Executing a decisive run towards the first post capitalizes on the Goalkeeper's displaced position, often resulting in a goal, particularly in the absence of a Goalkeeper guarding the net.

How About The New Addition In The Upcoming Gold Road Chapter Of Elder Scrolls Online?

How About The New Addition In The Upcoming Gold Road Chapter Of Elder Scrolls Online?

There is the update of Elder Scrolls Online: Gold Road through the new additions - from the beautiful new areas of Valenwood, the Colovian Highlands and Gold Road itself to the intricate Scribing system that lets you craft your own spells, there are a lot of things that will surprise you. Let's take a closer look!

How About The New Addition In The Upcoming Gold Road Chapter Of Elder Scrolls Online?

The Gold Road Chapter

The new chapter for Elder Scrolls Online is Gold Road - an eternally autumnal stretch of West Weald, a picturesque zone nestled in the southeast corner of Cyrodiil that reminds me of the Rift in Skyrim. A rolling sweep of orange and crimson and occasional trolls that need setting on fire. Most excitingly, you get to explore the city of Skingrad, a place that Oblivion fans will fondly remember.

As well as Gold Road, you've also got Dawnwood, a tangle of enticing jungle from nearby Valenwood, home to the Wood Elves - Mecca for stealthy archers - and the Striking Colovian Highlands, a mountainous region littered with mysterious Ayleid Ruins. We've been promised 30 hours of content in this new chapter, and it's easy to see how.

I am sure you may happily spend all that time rambling about, accompanied by the classic ambient bloom of background music which, much like in Oblivion and Skyrim, does a brilliant job of soaking your senses in that intangible sense of adventure.

Only in Elder Scrolls Online, it feels more expansive and lived-in. Get ready for some ESO Gold and immerse yourself in the adventure!

Scribing System

Perhaps the biggest new addition gameplay-wise is Scribing, which essentially lets you craft and customize your own spells. After an initial quest that involves being sucked inside a mysterious portal (classic Elder Scrolls), you eventually meet a talking crow who takes you through the basics.

Elder Scrolls Online Scribing System

You can choose the nature of the fire spell damage, for example, then how the spell works, so that could be an immediate blast of damage or a stream of pain over a number of seconds. And finally, you can add a visual flourish, making everything purple, for instance.

In Elder Scrolls Online, the Scribing is explained as imbuing an element of artistry into your spells, and it does feel satisfying concocting something, slotting it into your skill line, and then unleashing it in battle. It reminds me of a bit of enchanting weapons in Skyrim - you're provided with all the base elements, but it's up to you how you assemble them.

Chapter For Returning Players

For returning players, there's the promise of a fresh story, with Gold Road picking up after the events of the previous chapter, Necrom. There's a new Daedric Prince on the loose in the Scions of Ithelia, a character never before seen in the Elder Scrolls Online, and it's your job to investigate, track down, and then ultimately stick a sword in.

Besides, there's a new 12-player trial called Lucent Citadel, set in a long-lost Ayleid Vault. That's where the MMO meat is - teaming up with friends and taking on the kind of sprawling challenge that simply wouldn't be possible in a single-player Elder Scrolls game. But as a new player, you may be pleasantly surprised by the welcoming familiarity of much of this world.

Final Thought

There's plenty to do on your own, and I don't think it's a disservice to say that for long stretches, the Elder Scrolls Online feels a lot like Oblivion and the Skyrim. You can solo quest away to your heart's content. It's just even more enormous, and you occasionally get the thrill of bumping into other players off on their adventure.

How To Easily Obtain Epic Profession Items Through Crafting Quest In WOW Classic SOD Phase 3?

How To Easily Obtain Epic Profession Items Through Crafting Quest In WOW Classic SOD Phase 3?

Welcome to this new guide of WoW Classic Season of Discovery Phase 3. The recently discovered epic profession items are poised to become your best-in-slot gear for virtually every class in the game. Some classes even equip 2 of these items, and acquiring multiple is straightforward. Let me guide you through the process.

How To Easily Obtain Epic Profession Items Through Crafting Quest In WOW Classic SOD Phase 3?

Enter The Nightmare Incursion

First of all, head to Ashenvale, and we're going to go inside the Nightmare Incursion. Once you're inside, go all the way to the south below the Warsong Lumber Camp and you will see the Nightmare Amalgamation, a gigantic boss that you will not be able to defeat alone.

You don't even have to fight it. Apparently, you just need to get within its normal range because you'll notice a debuff on yourself called the Aura of Paralyzing Dread. You can pull him if you want. Then you'll hear a little whisper, and you'll begin your journey to get epic crafted gear.

Find The Field Captain

Head outside of the Nightmare Incursion itself and go right to the Field Captain that gives you the quest for the Nightmare Incursions. This might be camped out by the other faction, so just be aware of that. But as you're talking to this Field Captain, you'll notice at the bottom there are new options for you to communicate with them.

Talk With Itharius

After you talk to them, they will offer you a quest called An Amalgamation of Nightmares. This requires you to go to Moonglade and speak to the Druid trainer, Loganaar, which is located in Moonglade.

WOW Classic SOD Swamp of Sorrow

However, Loganaar will send you off to Swamp of Sorrow to find Itharius. Now, head into this cave and you'll talk to Itharius. He's going to tell you that you need to investigate the Sunken Temple and figure out what's going on down there.

Now, you either need a cleared raid lockout or to head into the raid yourself, but you can't do this unless you've actually started clearing the raid. This will go smoothly if you have a certain amount of WoW SOD Gold with you. So once you do, you will have discovered the Bands of Nefarious Deeds. So you can head on back to Itharius.

Head To The Moonglade

The next quest sends you all the way back to Loganaar in Moonglade, and you need to speak to him. And then you will need to speak to a shadowy figure. This figure will send you on a quest to find a gnome. And the gnome is actually located in Booty Bay within the inn. The gnome is called the Injured Gnome.

Next, you're sent off to Jaguaro Isle, the island to the east of Booty Bay. Once you're here, you're going to loot the small burrow. Now, we're going to go back to the Shadowy Figure in Moonglade, which is going to give you some bracers that will allow you to fight against the nightmares.

WOW Classic SOD Nightmare Incursion

Get Mantle Of Nightmares

Then you're going to head back into the Ashenvale Nightmare Incursion. Now, you need to get a group together to kill the Nightmare Amalgamation. So, make sure that you have those bracers equipped, and you will attain a Mantle of Nightmares.

You'll take this back to the Shadowy Figure, which will now offer you an Inert Mantle of Nightmares, and she'll have a dialogue option to teach you all the crafted recipes for your chosen profession. If you need a second Mantle of Nightmares, you can just head on to Rix Xizzix in Booty Bay, and this mob will sell them to you.

Effective Strategies For Conquering The Sunken Temple In WOW Season Of Discovery Phase 3

Effective Strategies For Conquering The Sunken Temple In WOW Season Of Discovery Phase 3

Hi, players! As we embark on our journey of the new Phase 3 in WoW Classic Season of Discovery, I'm excited to share some useful tips with you that I firmly believe will greatly enhance our Sunken Temple raiding experience. I’ll cover 3 key aspects to optimize your chances of success in this raid, includes preparation before the raid, team composition, and strategies for each boss encounter. So, let's get started!

Effective Strategies For Conquering The Sunken Temple In WOW Season Of Discovery Phase 3

Raid Preparation

First, we have to talk about preparation. Your single biggest priority, and the rest of your raid’s priority, is to get all your new runes. Things are way different in phase 3. Some of these runes can increase your damage by even 20%!

New Runes

Hunters were absolutely destroying with new runes like Raptor Fury, but it’s really all the classes that get better with runes. Some of these runes feel so insanely strong on hard fights like Eranikus. The real Phase 3 secret is that Blizzard wants you to get all your runes and then do massively higher damage.

Speaking of runes, we have to prioritize the Emerald Wardens Reputation early on. First off, it guarantees you an in 2 or 3 hours of farming. Second, you’ll be getting WoW SOD Gold from all the quests, which really helps us to get expensive gear and supplies we’ll be needing for the raid.

New Gear

Your second biggest priority should be getting all the easy and overpowered new gear. The first place to check for that new gear is at the Warsong Gulch and Arathi vendors. You can grab the Level 48 upgrades instantly. Blood Moon offers new rings that'll nearly double the stats for Priest, and there are new relics and trinkets for other classes as well.

WoW Classic SOD Phase 3 New Gear

Even with the increased cost on top of PvP, you'll also want to be blasting out the newly unlocked dungeons for upgraded gear, particularly Zul'Farrak, Maraudon, and Blackrock Depths. All have newly upgraded pieces of gear.

In Zul'Farrak, by completing God of the Wild quests, mobs will drop a new currency called Wild Offerings. These Wild Offerings can be turned in for crazy near-bis items like the Band of the Wilds. This is a reliable source of Darkmoon Cards for the new decks.

Team Composition

We also have to discuss how to ensure your success in raiding. The first thing you have to do is join a guild. This raid is intentionally designed to be completed gradually with the guild. Then the most important thing is that you need to plan your team composition.

This is a raid that really tries to push you to bring a mix of melee and ranged. Speaking of specific classes, there are 2 specific classes that I'm very happy with, aside from the extremely powerful Shaman. These classes are Hunter and Shadow Priest. They can bring a lot of damage and healing to negate team damage or even tank damage.

Boss Fighting Tips

Let's discuss boss tips and strategies for the Sunken Temple raid. The raid's really challenging in Phase 3, but it's going to be getting a few rounds of nerfs. I think the best approach is to offer my first piece of advice to every boss:

Atal'alarion: Everybody's spreading out, making sure to stand between the pillars and the boss. The reason being that the knockbacks destroy the pillars, which means you take less damage. Everybody really should be running at least 2,000 health to not get one-shot.

WoW Classic SOD Sunken Temple Raid

Festering Rot Slime: As you're kiting the boss down the hallway, to stack up on a specific side. Then you can switch whenever the poison lands and take way less damage. I definitely recommend pre-farming Demonic Runes.

Atal'ai Defenders: Having several Priests in this fight felt amazing since we could chain each boss. Alternatively, Freezing Traps work really well if you have a Hunter stack.

Dreamscythe & Weaver: We tried to position ourselves past both dragons and a bit in the middle. Having a third tank to swap in was really crucial. Otherwise, our tank would get clapped.

Jammal'an & Ogom: We rolled Shadow Protection Potions, which feel like a big exploit. That's because there isn't really any Shadow damage until Phase 2. The other big thing was that I assigned a Healer to each specific group.

Hazzas & Morphaz: There is an ability called Lucid Dream that you'll want to line of sight at the end of it. This allowed us to completely skip the DPS check, and it may be patched at some point.

Speaking of healers, Resto Shamans felt like god healers in this fight. Having a shaman in each group negates much of the healing of the poison mechanic.

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